As seen from the screenshots, the graphical quality of World War Z is far below average. Individually and up close, the zombies are as decently textured as the survivors, at least as much as the Switch version can allow. World War Z - Nintendo Switch Direct Capture World War Z's Zombies Are Mutated Blobs Of Mass Such an event is introduced to the player early in Act 1 of the New York episode as survivors are pinned down in the atrium of the mall. Literally, hundreds of zombies could appear at once as the player is forced to hold a location down. What set the game apart from others like it was the body count of zombies that could appear at once. The honeymoon phase quickly ends as World War Z's crowning feature is stumbly introduced on the Switch. The experience felt almost as accurate as when I plowed through the creates through the Russian Sea. Storming through the New York mall and offices as the player fend off hordes of zombies feel accurate. While the graphical fidelity is nowhere near as sharp and clear as the PS4 counterpart, it looks and feels like WWZ. At first glance, aside from initial slowdowns, the same can be said for World War Z. At least Dying Light looked consistently good for the most part. For certain ports of games that we looked at in the past, such as Dying Light, it's not that big of a deal. World War Z - Nintendo Switch Direct Capture It's Hard To Tell What Resolution The Game Runs Best Onįor most Switch titles, especially when viewed docked from a TV, there are noticeable grainy effects and other nuances that aren't featured in other consoles. When the menus upon startup begin to lag as the characters cycle through idle animations, before you begin to play, that's already not a good sign. However, when the developer makes a bold claim stating that they "push the Switch to their absolute limits" you expect a lot more than average. I was going to let this game off the hook and chalk it up as the "Switch being inferior" by hardware specs. In fact, it's best to go read for a full analysis because this First Take will be more of a rant piece. My thoughts on World War Z: Aftermath, and by extension World War Z as a whole, are unchanged at the time of this writing. It is here that we take World War Z to the cutting edge. When it comes to viewing a First Take of a game we've looked at a month ago, only to play an inferior Switch downgrade, we're known for bending the rules from time. While all opinions are subjective, we try to be as objective as we can. The intent of these "First Takes," is to share our thoughts about the games as well as the liberties the developers took to creating them. Historically with 1UP Infinite's First Takes, we look at new games, compilations, or older games released on newer consoles. Available as: Physical and Digital World War Z's Switch Port Is The Spare Bits Zombies Don't Want
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